BAND 5.5 IELTS ESSAY SAMPLE: DISCUSSING RETIREMENT AGE INCREASE AND PENSION SYSTEM STABILITY
Explore the impact of excessive computer gaming on the mental and physical health of children and young people. Understand the potential problems, from obesity and anxiety to social isolation, and discover effective solutions like stricter industry regulations and parental control. Dig deeper into the effects of gaming and learn how to create a healthier gaming environment for future generations.
Writing Task
In many countries, the age at which people can retire is being raised. Some people argue that this is a necessary measure to ensure the financial stability of the pension system, while others believe that it puts an excessive burden on the aging population.
Discuss both these views and give your own opinion. Provide relevant examples and reasons to support your answer.
IELTS Writing Sample Essay with Band 5.0 Scoring and Feedback
Many doctors are concerned about the high use of computer games by children and young people. What mental and physical problems may arise from excessive use of these games? How could these problems be reduced?
Although using games in early ages or even in elderly have some benefits for keep you motivate and help people to be creative, In recent years, with developing the technology and gaming industry, scientific research shows a significant effect of online and offline games on young generation health by overusing of these games, such as their mental and physical conditions.
Given that with developing the Technology, the game and entertainment industry had a amazing change by time, and looking for more customers, the young generation are important target for using and testing these games. So, it is predictable that the most long-term effects of using these games include teenagers as well. Since most of these games probably are online and needs to sit and using a computer or a smart television, it could be expected children experience some desise and health issues, such as obesity, eye problem, anxiety and probably being unsocialize by time. For instance, maybe they will tend to eat more fast food, spend more time in home without any activity or exercise, being by their own in their room, instead of doing outdoor activity with their parents and friends. Moreover, some of these games may show violence, which have a strong effect on the mental health and make the teenagers more anxious undoubtedly, leading them to the depression in long_term.
However, despite some advantage which could be consider for gaming during some certain ages, for example, raisins creativity in kids under 8, or even keep the brain activity in elderly, maybe the entertainment industry needs some regulation and strict rules for games content and the range of ages that suppose to use these games. In addition, parental controls on children activity could be another solution in some cases, while they try to spend more time with their teenagers on outdoor activity. Also, inform young generation about the backwards of some games which shows huge amount of violence science and how these games could influence their mental health, would be another useful solution. In addition, in my opinion government and mayers can establish some facilities and game centers for families and young people to experience some of these interesting games out of the screen, for instance, paint_ball centers or some activities like these, which help people to have fun and experience raising adrenalin at the same time.
In conclusion, although gaming have uncountable advantage in many cases, albeit ther is no doubt being busy with computer games in long term and with hight hour sitting front of screen, specially in children and adolescents, huge amount of physical and mental issues and problems are not unexpected. Authorizing the rules for entertainment industry and build some game center in one hand, and more parental control on children activity and try to be attend in outdoor activity with them, on the other hand may be the example of some good solution for having more healthy future generations.
Words: 521|Paragraphs: 6
Submitted: 7/19/2023, 07:20 PM
Coherence And Cohesion5.0
Lexical Resource5.0
Grammatical Range5.0
Task Achievement4.0
GRADED
5.0
Coherence and Cohesion:How well the essay is organized and how well ideas are connected throughout.5.0
Lexical Resource:The range of vocabulary used and how accurately and appropriately it is used.5.0
Grammatical Range:The range and accurate use of grammar structures.5.0
Task Achievement:How well the essay addresses all parts of the task and presents a fully developed response.4.0
Band Score:5.0
Coherence and Cohesion5
Logical structure5
Introduction & conclusion present5
Supported main points5
Accurate linking words5
Variety in linking words5
Lexical Resource5
Varied vocabulary5
Accurate spelling & word formation5
Grammatical Range5
Mix of complex & simple sentences5
Clear and correct grammar5
Task Achievement4
Complete response4
Clear & comprehensive ideas4
Relevant & specific examples4
Appropriate word count4